![]() ![]() However, captains may often find themselves switching shell types or targets due to the low penetration of the armor piercing shells.Warning. Like other dreadnoughts, she trades speed for better armor and bigger guns. In short, Turenne is very similar to other Tier III battleships in numerous ways. Captains should make use of the ship’s armor, wide firing angles, and small turning circle to quickly fire before angling the ship against returning shells. The extended main belt and large upper belt also limit the areas on the ship that are vulnerable to enemy high explosive shells. While Turenne's armor is not the thickest at her tier, it can protect the ship’s citadel from enemy fire, given the proper angle. Instead, captains may find high explosive shells to be more effective, especially at heavily angled or far-away targets. Turenne’s armor piercing shells have a low initial velocity and often struggle to deal effective damage against distant ships. However, captains should make note of their shell and target selection prior to firing. The wide firing angles of the rear turrets allow captains to make use of a majority of the ship’s firepower while keeping a narrow profile towards the enemy. While this prevents all guns from being fired simultaneously, it allows for captains to maintain firepower on both sides of the ship. Like Nassau and Kawachi, Turenne carries her primary guns in a hexagonal arrangement. Additionally, the ship boasts a thick main and upper armor belt that can easily protect against enemy fire with the proper angle. Like most other low tier battleships, Turenne travels at a slow pace, requiring captains to plan their moves ahead of time. Turenne plays and handles very similarly to her Tier III contemporaries, Nassau and Kawachi. ![]() The data presented in the AA Defense sidebar section may be incorrect.įor a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS". ![]()
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